Lvl 92: Trelon in the Triworld Sanctuary is offering a new quest called Sanctuary Sweet Sanctuary.
Lvl 92: Maella in the Vordyn Refuge is offering a new quest called Chaotic Maellaments.
We would like to share some information on our content plans for the remainder of 2024 and beyond.
Augment Dungeon
Work is ongoing on the augment crate / dungeon, zone creation for the dungeon is complete and now the focus is on item / mob / quest creation. We are still seeking feedback on what you would like to see with this update. Important notes about our current plans for this update include:
- Solo crate similar to Vessels, dungeon key obtained via solo crate drop.
- 3-Man dungeon with 4 quest paths. 1 Moderate difficulty path for each faction, plus a hard difficulty requiring any faction, keys for hard difficulty obtained via faction dungeon raids.
- Chance to obtain augments buffed with faction bonuses from dungeon raids.
- Reduction of augment transfer costs for all augments which currently cost over 25 points to transfer.
Events
As usual we plan to hold the Halloversary and Christmas events this year, along with the final War of Zhul for cycle 3. Due to recent discoveries of inflated item counts due to glitch abuse, we now plan to postpone previously mentioned event quest requirement changes to the first War of Zhul of cycle 4 in July 2025, as we take time to evaluate new data for the final 2 events of cycle 3.
Expansion Content
Upon completion of the augment dungeon, we will begin work on the Faction Brawl which we aim to release in early 2025. Other updates planned for 2025 include a new prime god raid and releasing the remaining quests to obtain Faction Loyalty and Codexes.
Prime God System
We still have updates planned for the prime god system. These plans include improving information displayed on the prime god page, limiting the effect of trade sets on prime gods and finding solutions for gods remaining on the captcha system.
RaideR News
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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