The War of Zhul has begun! Draemor, the Eternal Woe has spawned minions throughout the streets of Diamond City. Rally your alliances and fight with honor as you battle your way through the streets to rid this land of the Zhulian filth! Speak to Brutus to begin your defense of Diamond City.
Those with the power to do so can defeat Horrific mobs for 3x drop chances for all items. The strongest players can defeat Zhulian Paragons for 3x the drop chances of Horrific mobs for all items excluding Summoning Shards.
The Zhulian Friar has appeared to protect their new master. This 20-man daily Prime God raid has a chance to drop items including Rings of Kinetic Power, Efflorescent Spears and more.
Welx, Gladiator of Zhul is once again available to attack. Welx will remain active for 7 days before retreating. Rewards for the top 30 damage dealers include Efflorescent Spear (top 10), Ring of Kinetic Power (top 30), Doomrend Augment (top 30) and Recharge the Fury (top 30).
Players can only participate with 1 character per server in the Summoning Shard Contest. You can however choose any character on your winning RGA (winning server only) to receive the rewards.
The war will end in 2 weeks, at which point the server boss will appear. For further information on these topics, see the War of Zhul FAQ's on the Command Center page.
Lvl 85+: Goric the Archaic Hunter in the Hard Iron Saloon is now offering quests to obtain the Archaic Set. Players can exchange an Archaic Fossil for an Archaic piece of their choice.
- Like other recent set-bonus quest items, the Archaic Fossil is transferable.
- Archaic Fossils have replaced Cosmic Motes in the Preferred Player Lucky Box.
- Archaic Fossils have been added to the Triworld Simulation.

The next War of Zhul nears! Scouts report a large army heading for Diamond City that will reach the gates on March 20th at 7am OW Time. Prepare for war!
Archaic Fossils, which are used for the new set-bonus set releasing in the coming days, have replaced Cosmic Motes for contest rewards and server boss loot.
RaideR News
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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