We would like to share an update on our current plans with the remaining Captcha God raids. We now have a multiple step plan created involving converting some Captcha Gods to Prime Gods, while most remaining Captcha Gods will be converted to timed spawn non-god raids. We plan to begin this process in the weeks following the Trial of Power once we have completed the Cycle 4 rarity updates.
Step 1 will involve converting the 10 remaining Astral Rift gods to Prime Gods and increasing their power to be slightly weaker than Elemental Masters. These will be the final Captcha Gods converted to the Prime God system.
Step 2 will be a rebalance of amulet rewards, rage requirements and adjustments to some quest rewards and god loot rewards. We plan to move all Amulet of Achievement rewards to Prime God raids and balance accordingly, along with creating a new 100 Amulet Chest to help with crew vault space. Rage requirements for all gods will be rebalanced (in most cases increased) partly due to the current rage costs of Prime Gods being the same value as their pre-conversion cost which was not designed for the Prime God system. As previously mentioned one of our goals is to avoid creating any circumstances of mass abusable content when making the step 3 changes, therefore step 2 will involve some preparation changes to quest rewards and god loot to prevent any mass abuse scenarios.
Step 3 is converting all remaining Captcha Gods to daily spawn non-god raids (similar to ethereal raids etc) and adjusting loot rates as required. This step may be done in multiple waves.
The Trial of Power has been initiated! Arkron, God of Trials has summoned combatants to the streets of Diamond City to participate in the trial. Prove your strength to obtain powerful items and prepare for the wars to come! Speak to the Trial Merchant to begin the trial!
The minions Arkron has summoned are fused with each of the original elemental powers and will drop items associated with that element. Those with the power to do so can defeat Conjurers for 3x drop chances for all items and the strongest players can defeat Trial Paragons for 3x the drop chances of Conjurers for all items excluding Trial Insignias.
During the trial, Arkrons most trusted guardian Rook will appear daily. This 20-man Prime God raid has a chance to drop items including Elementium Curios, Elementium Wands and more.
Teva, Gladiator of Power is once again available to attack. Teva will remain active for 7 days before retreating. Rewards for the top 30 damage dealers include Elementium Wand (top 10), Elementium Curio (top 30), Erupting Augment (top 30) and Recharge the Fury (top 30).
Players can only participate with 1 character per server in the Trial Insignia Contest. You can however choose any character on your winning RGA (winning server only) to receive the rewards.
The Trial of Power will end in 2 weeks, at which point Arkron himself will arrive to test your strength. For further information on these topics, see the Trial of Power Q&A on the Trial of Power page.
- Echo Troves have been added to the Triworld Simulation.
- The Boon of Nature is now transferable.
- Yorrons Fragment has been reduced to 200 points (was 600).
- All older characters with a base value of less than 100 RPT have been updated to 100 RPT.
The next installment of the Trial of Power is imminent. Arkron and his minions will arrive at the Rallis docks on the 21st of March at 7am OW Time.
- Starting from this event, Trial Insignia and Summoning Shard EXP quests will not be available until after the event has ended.
- The Trial Overseer and the Trial of Power quest have been removed.
- EXP rewards from the Collecting Insignias quest are now double relative to the Collecting Shards quest.
- Trial of Power mobs now deal damage from all elements (now identical to WoZ mob damage).
- Echo Troves can now be chosen as contest rewards and new contest augments have been added.
A new PvP Tournament has been released. Every fortnight level 95 players can enter and participate in the Faction Brawl for 25 points (players may only enter one brawl each fortnight). Starting every second Monday at 8am and ending at 8pm, players can attack all other participants 10 times each at any time during the 12 hour Brawl. At the end of the Brawl the top 30 ranked players determined by win count (own attacks only) will be awarded ranked chests containing Resilient Arena Coins. These coins can be exchanged with the Resilient Mentor in the Gladiator Arena for the Augment of the Resilient Warrior or the Resilient Medal, which is used for the Epic Chest questline. While the augment is a one time completion which is playerbound and non-transferable, the medal is tradeable and the quest to obtain it is repeatable. The top 10 players from each faction also receive ranked spoils with a chance to receive a Resilient Arena Coin, Triworld Codex or Catalyst of Resolve. Chances of rare rewards from faction spoils decrease every rank.
PLEASE NOTE: Players can not enter both level 85 and level 95 brawls at the same time, support will not be able to revert your entry so choose which brawl you wish to enter wisely!
This update also brings the third and final stage of the Epic Chest questline. Akan, Mentor of Champions in the Gladiator Arena now offers the Call of a Champion quest, where players can exchange a Gem of Champions to craft the Warplate of the Resilient Champion.
RaideR News
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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