We have added a new Expansion Discussion forum in our Discord server that we will use to discuss expansion related topics over the coming months. As always please keep this channel on-topic, any off-topic conversation is subject to moderation. Below we will briefly outline some of the content we have planned for the level 100 expansion. The exact release date is still uncertain, however we are on track to have the initial launch ready by November / December. As we previously mentioned the release will partly depend on conflicting event timings around this period, meaning a mid December or early January release is currently most likely to avoid these conflicts.
Expansion Basics:
- Lvl cap increased to 100, as usual all exp above 150bil will be converted to enhancement exp on launch day.
- Quest exp potion and PP exp bonus raised to lvl 94.
- Lvl 100 Remnant potion.
- Quest and zone content will not all be released with the initial launch and will instead be introduced over time.
- Lvl 100 enhancements will be released at a later date.
- Our current plan is for this to be the final level expansion with experience, we plan to develop a new in-depth system in the future for more character growth and variety of choices. This however is a long term plan and will be something to discuss in the coming years.
Companions:
- We are currently in the process of creating the new companion system. As this is still early in the process, all companion related topics are subject to change and we encourage feedback.
- We plan to add companions with damage stats and special abilities.
- We will avoid paid swapping systems like neuralyzers / class changes / faction changes, however we still want the companion system to require planning and strategy which requires limiting companion swapping. To solve this we plan to add a form of cooldown system where initial swaps are fast but become punishing if more swaps are performed in a short period of time. This is an area we would particularly like feedback on.
- Companions will be viewed as a new slot and will be managed via a new companion page.
- We plan for different companions to excel at different areas and will also add character benefits for collecting more companions, which adds value to any companion which may be less desired.
- More companions will be added in the future, particularly special ability companions.
Crew Upgrades:
- We plan to add new crew upgrades and upgrade stones.
- Upgrade stones will be evolved versions of existing stones as to not cause problems with how people have planned their crew upgrades. This allows crews to simply replace old stones with a new version without affecting their old upgrades.
- Work has not yet begun on this area, however we would still like feedback on the types of upgrades you want to see.
Content Notes:
- As it is a commonly requested topic, we already plan to add TheJeff as an expansion NPC and have been provided an image to use by players who were close to him.
- One content area we plan to work on is a larger range of open world challenges, particularly around a range of difficult solo mobs and raids to create more of a challenge for this type of content.
- Another area we will be looking at in the future which has been highly requested is more limited style content between major events, such as "supply drop" mini-events. While this is not something we will be working on until the expansion has launched, it is something we will focus on in the coming months and a subject we would like to hear feedback on.
We have updated the visuals of the Crew Permission page as this was one of the few pages still using the old website design. The Forum permission has also been removed.
We have released a new Quest Database where players can search for quests and filter by a number of different requirements and rewards. A menu link has been created under Marketplace to access this page. Using a similar format to the Item Database page, this page can be used to search for:
- All live quests with completion status for the character viewing the page.
- EXP and Gold rewards.
- Item rewards (only items that are used as quest rewards will appear in the search).
- Item requirements (only items that are used as quest requirements will appear in the search).
- Mob kill requirements (only mobs that are used as quest requirements will appear in the search).
- Other filters including PvP requirements and token requirements.
The War of Zhul invasion has been put to a stop. Solkaar, Warden of the Lost is now vulnerable. Defeat him before he has a chance to retreat!
Congratulations to the Summoning Shard Contest winners, please submit a support ticket to claim your prizes.
Brutus and the Tier Traders will remain in Diamond City with all quests for 1 more week, at which point WoZ quest items will also be removed.
RaideR News
[f] PvE - Quest changes - too many to list
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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