The Triworld Council has sensed a growing disturbance on the horizon and believes the Sanctuary must prepare for what may come. In response, they’ve introduced a new training simulation known as Envoys. Taking on the form of those powerful enough to defeat them, they are designed to help realize the full potential of the strongest champions within the Sanctuary. To accomplish this, the council has shared plans for powerful new rings and an exchange has also been established to help strengthen those willing to rise to the challenge. With these efforts underway, hope remains that the Sanctuary will be ready when the darkness descends.
The first official Envoy phase will begin on March 5th at 1230pm OW time. We will update Envoy rewards once this phase has begun, meaning full rewards will be available for the first time on March 19th. Important notes for how the Envoy system works are as follows:
- Envoys will remain spawned for 14 days and the next phase immediately starts when the current phase ends.
- Envoys use a solo PvE version of all 3 main combat systems (Mobs / PvP / Raids).
- Players can choose 1 of 2 options each phase which are listed at the bottom of the Envoy Overview page.
- Each Envoy has 20 levels of scaling difficulty.
- Level 15 will update at the end of each phase to reflect the stats of the hardest level of that Envoy ever defeated.
- Players gain 5 loot entries for defeating level 1 and 1 more entry for every other level defeated.
- Loot is awarded via a similar system to Prime Gods where more kills gives more chances for loot.
- Rewards from Envoys include rare quest items for 3 new Epic Rings and vendor currencies.
All Envoys award Lesser Envoy Trophies and Grand Envoy Trophies. These trophies can be exchanged with the Envoy Quartermasters in the Gladiator Arena for various rewards.
The 6 primary Envoys (non PP) will also drop a number of items required for the new Epic Ring quest. Level 95 players can speak with Vorthel, Regent of Helices in the Triworld Sanctuary to begin the Rite of the Helix quest and 3 Regent Scroll quests. Obtaining the Epic Rings will require 3 Regent Scrolls created by Vorthel, each with a different requirement to craft. These 3 tasks can be completed in any order.
The first Regent Scroll can be obtained by collecting an Onyx from each of the 6 primary Envoys. Each Envoy can drop up to 3 Onyxes, with 1 being a guaranteed drop.
The second Regent Scroll can be obtained by collecting 6 of the same type of Onyx and exchanging them with Ynawa, Onyx Forger in the Triworld Sanctuary for an Onyx Matrix. This exchange can be done with any type of Onyx provided all 6 are the same type.
The third Regent Scroll can be obtained by collecting the rare Beacon of Sanctuary from any of the primary 6 Envoys.

We have begun a multi wave update to reduce the rage / time needed to complete some older content. This wave focuses on improving Epic quest requirements based on their age and power. More waves of reductions to other content will be released in the coming weeks. Improvements to mob kill or item drop requirements for Epic quests are as follows:
Nanomite Force Armor
- Thompson Journal page droprates increased by 170%.
RSoL-MSoL
- Alsayic mob kills reduced by 67%.
- Alsayic Sample droprates increased by 200%.
- Relic of the Flame droprate increased by 150%.
- Alsayic Rune droprate increased by 200%.
- Regeneration Sample droprate increased by 230%.
- Astral Purity droprate increased by 100%.
- Contained Nucleus droprates increased by 300%.
- Bulging Nucleus droprates increased by 300%.
- Overloaded Nucleus droprates increased by 300%.
- Elemental Crux droprate increased by 300%.
Valyrian Shield
- Valyrian Stone droprates increased by 600%.
PvP Warplates
- Phylactery of Power droprate increased by 200%.
- PvP kills for Will of a Champion reduced by 50%.
- PvP kills for Might of a Champion reduced by 50%.
- PvP kills for Call of a Champion reduced by 60%.
Veldarian Helms
- All mob kill requirements reduced by 50%.
- Spare Hammer droprate increased by 100%.
- Secure Briefcase droprate increased by 100%.
- Blade of Enchantment droprate increased by 100%.
- Gift droprates increased by 150%.
- Chaotic Containment Shield droprate increased by 100%.
We have increased the stats of the King of the Week gear as follows:
- RPT / EPT: +10%.
- Max Rage: +7%.
- Crit: +25%.
- Rampage: +55%.
- Ele Damage: +10%.
- Chaos Resist: +25.
Players are now able to attack Wilderness with the King of the Week set unequipped in their backpack.
We have added new upgrades to increase Personal and Crew Vault sizes, as well as a price reduction for old vault upgrades and level 3 Crew Headquarters:
- Added the 2000 Crew Vault Upgrade to the Treasury for 1000 points.
- 1000 Crew Vault Upgrade price reduced to 500 points (was 1000).
- 750 Crew Vault Upgrade price reduced to 375 points (was 750).
- 500 Crew Vault Upgrade price reduced to 250 points (was 500).
- Added the 1000 Item Personal Vault to the Treasury for 500 points.
- 500 Item Personal Vault price reduced to 250 points (was 500).
- 400 Item Personal Vault price reduced to 200 points (was 300).
- 300 Item Personal Vault price reduced to 150 points (was 200).
- 200 Item Personal Vault price reduced to 100 points (was 150).
- Crew Headquarters Lvl 3 price reduced to 100 points (was 300).
- Crew Headquarters Lvl 1 & 2 have been removed.
We have shared an updated draft plan for Envoy vendor and skill rewards in the Envoy Rewards channel on our Discord server.
We have reduced the price to obtain the following items:
- Vault Tear reduced by 20%.
- Dimensional Bond reduced by 20%.
- Ruin Invader Essence reduced by 20%.
- All 9 Runestones reduced by 20%.
- Bottled Chaos reduced by 30%.
- Pulsating Stone reduced by 30%.
- Exposed Rock reduced by 28%.
- Yorrons Fragment reduced by 30%.
- Blood Crystal reduced by 30%.
- Vanishas Fragrance reduced by 30%.
- Drolba Tonic reduced by 25%.
- Faction Change reduced by 71%.
- Tower Spheroid reduced by 40%.
- Transcended Extract reduced by 50%.
- Master Bauble reduced by 80%.
- Containment Orb reduced by 80%.
- Astral Aura reduced by 70%.
The Superbowl Pool is now open! We are once again hosting 2 pools, one with a 50 point entry and another with a 500 point entry. Each pool's reward will be separate and players can enter both pools once as long as you choose the same team. 1% Transfer tax will also apply but will be added to the pools. To enter the pools send 50, 500 or 550 points to Slash with the team you want to win as the message. Points for each pool will be split evenly between players who chose the winning team. Outwar will be adding an additional 20% to the final value of each pool. All entries must be sent before the game begins.
We have changed the Envoy locking system from the previous 1 envoy per phase method. The new method allows players to choose 1 of 2 options each phase:
- Hard Option: Player chooses 1 of 6 main envoys + PP Players can also attack PP Envoy (Hard).
OR
- Easy Option: PP Player chooses PP Envoy (Easy) and can not attack any other envoys.
RaideR News
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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