A new quest has been released to obtain a piece of Stormforged Conqueror gear. Exchange 400 Tokens with the Stormforged Challenge Master in the Triworld Sanctuary to receive this item.
Over the coming weeks we plan to continue work on general updates to the game, along with starting work on Preferred Player content. As this content is Preferred Player based, we plan to shake up the content creation process and involve players much earlier in the process to help create content players would have most fun with. Once we have performed initial checks and created lists of what content is possible, we plan to open a discord channel to discuss this content in the coming weeks.
A new quest has been released to obtain a piece of Stormforged Conqueror gear. Exchange 400 Tokens with the Stormforged Challenge Master in the Triworld Sanctuary to receive this item.
We would like to share an update on some previously shared plans and new additions that are now confirmed for the War of Zhul in July:
- Spear drop rates from mobs increased by 100%.
- RoKP drop rates from mobs increased by 15%.
- Orb drop rates from mobs increased by 50%.
- New Collecting Shard quest steps for 4000 / 8000 / 12000 / 16000 / 20000 shards which reward the same as the 2100 step, specific details are pinned in the #help-questions channel on our Discord server.
- Shard EXP quests have been removed and EXP from the Collecting Shards quest has been increased.
- Increased Emberheart Orb and Doomrend Augment rewards for higher contest ranks.
- Replaced Force of Veldara rewards from the Server Boss with more Cosmic Motes.
A new quest has been released to obtain a piece of Stormforged Conqueror gear. Exchange 400 Tokens with the Stormforged Challenge Master in the Triworld Sanctuary to receive this item.
A new quest has been released to obtain a piece of Stormforged Conqueror gear. Exchange 400 Tokens with the Stormforged Challenge Master in the Triworld Sanctuary to receive this item.
The following items have now been marked as Utility and will now be placed in the Utility Backpack:
- Recharge Totem.
- Standard Issue Neuralyzer.
- Advanced Neuralyzer.
- Remove Augment.
- Remove All Augments.
- Add Augment Slot.
- Magic Gem.
- Faction Change.
- Character Class Change.
- Character Name Change.
- Experience Lock.
As a side effect of the conversion process, all Recharge Totems have been restored to 10 charges.
RaideR News
[f] PvE - too many to list
[f] Spotting - too many to list
[f] Raiding - too many to list
[f] ERROR - displaying errors
[f] SOCKET - cleaned up \r \t
[f] Data - Fixed Areas update not overriding base update function
[f] Spotting - Fixed Spotting not finding server gods
[f] Raiding - Fixed Gods raid result data, for spotting also
[f] Raiding - Fixed joininig raidid needle
[f] PvE - Quest - failing talk to mob
[f] Raiding - fixed Formed tab not raiding formed Server Boss raids
[f] Raiding - fixed Forming and joining captha
[f] Spotting - fixed raiding dead gods in room loop
[f] Spotting - fixed checking god if dead on server and room
[f] Data - remove illegal [] characters from Gods arrays so it doesn't crash
[^] UI/X - small UI and UX improvements
[f] PvE - fixed crash on attackroom mob list changed
[+] Lists - middle click checks/unchecks all - USE WITH CARE, possibly lenghty operation
[^] PvE Restart - redid the restart logic for PvE, hopefuly it will behave as it should, including restarting on low rage
[f] PvE - fixed Groups NOT saving checked Mobs
[f] PvE - random error on attacking mobs with list changed
[f] Settings - failed to save dialog looped forever in specific conditions
[f] Login - crashing if the login failed
[f] CharacterInfo - item hover - fixed missing background and updated look
[+] PvE - /!\ added maximum Recharge the Fury potion casting - !not tested!
[+] PvE - /!\ added posibility of buy, raid as step condition - !not tested!
[f] PvE - /!\ casting Recharge the Fury double check and using new Activation logic - !not tested!
[^] Inventory - Activation logic changed
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